Monday, September 28, 2020

Vampire: the Masquerade - Night Road Sweepstakes

I'm giving away one copy of Vampire: the Masquerade - Night Road on Steam. Just tell me your favorite character from any of my games for a chance to win. I will collect entries until 7 PM EST tonight.

Here are the very simple rules for this giveaway:

  • No purchase necessary.
  • Post or tweet the name of your favorite character from any of my games for an entry into a random drawing.
  • Anyone is eligible for the prize, but you must be willing to receive a Steam Key from the US store.
  • This sweepstake lasts only today, September 28, 2020 from 2:45 PM to 7 PM ET.
  • This contest is run by Jim Dattilo.
  • The prize is a Steam key for Vampire: the Masquerade - Night Road, worth approximately $10.
  • Winners will be notified by direct message on the appropriate platform. One winner will be selected from Twitter, Facebook, and Discord. Three total prizes will be awarded, one from each platform.
  • A winner will be picked at 7 PM by random drawing.
  • A list of the winners will be posted on the respective social media platform at 7:30 PM EST.

Thursday, June 4, 2020

Game Statuses

Here are the statuses of my current games in development. These are not official but estimates:
  • Zombie Exodus: Safe Haven, Part 3 (Hosted Games), December, 2020
  • Vampire:the Masquerade - Out for Blood, February, 2021
  • Zombie Exodus: Dead Zone, Part 1 (Hosted Games), 2021
For details on each project, see below.

Zombie Exodus: Safe Haven, Part 3

I am up to 260,000 words for Part 3. Supporters on my Patreon are testing an alpha release. As the group departs the camp on the hill with Eli, they head to his Junkyard, at which point the story unfolds.

Spoilers Below

Arriving at the Junkyard, your group finds a well-protected area with space for everyone, resources for crafting, and access to places to explore and scavenge. Chapter 8 will be a lot of exploration, from surrounding areas, warehouses, a close-by settlement, and of course, the Junkyard itself. I promise to give ample time to players for all of this searching and scavenging while still being able to craft, work on relationships, manage the group, and other activities common in open-world scenes.

A lot of talk in forums and my social media relates to the Silverthorne Militia. Many players believe the Silverthornes will be the main antagonists to the MC’s group. This is not entirely true. The Silverthornes may very well be antagonistic to the main group, especially if Natalie or Wyatt are dead or Benton is dead or kidnapped.  However, the Silverthornes are a group who have specific motivations and numerous members. They will not be a one-dimensional group.

In addition, Part 3 will introduce us to other groups. For those who have played the militia side mission in Parts 1 or 2, you know of the New Army. At least three other groups will be introduced, each with their own goals and personalities. Allegiances will be tested in your group. Members may leave and join other groups. You may steal members of other groups. Trade, wars, and diplomacy may occur. This new avenue of gameplay will add a huge element to Safe Haven, and both leaders and non-leaders will have ways to influence the story.

You can also expect:
  • New characters.
  • New weapons, gear, consumables, and clothing/uniforms.
  • New romantic options, including new teen options.
  • Improve your vehicles with weapons and armor.
  • Build up your Safe Haven! Add new defenses, repurpose buildings, and even craft structures.
  • More chances to raise skills naturally and through training. 
  • My goal is to release Part 3 in 2020, but given the size and scope, I may have to revise my schedule.

Vampire: the Masquerade — Out for Blood

In cooperation with White Wolf Publishing and Paradox Interactive, Vampire: The Masquerade — Out for Blood is an interactive horror novel, set in the World of Darkness, which puts you in the role of a new resident of a small town inhabited by vampires.

You’ve barely settled into your new home of Jericho Heights on the outskirts of Chicago, before discovering that vampires live in town. You’re struggling to start a new life, meet new people, and maybe even find love. But when your neighbors start disappearing, you’re forced to take action.

Take on the role of a vampire hunter to save your town from the influence of Chastain, a vampire more than a century old. When a group of young thin-blood vampires start a war with Chastain, will you choose sides, or hunt them all?

Gather your forces and sharpen your stake to take back the night!

For more information, check out the trailer and store page on Steam.

Zombie Exodus: Dead Zone

I am developing this game with Ethan Underhill, who is taking the lead with writing the story. Ethan finished the prologue this month and has submitted new mechanics for coding, such as new weapons and armor. My plan is to start coding it all in October.

Set five years after the apocalypse, Zombie Exodus: Dead Zone sees your character surviving the harsh wilderness of Oregon as you search for a new place to call home. Discover the shattered world that remains, crawling with infected zombies, bandits, disease, all-new challenges that will push survivors to their limits, and the mysterious dead zones: large swathes of land devoid of zombies but teeming with new infected life. Craft, scavenge, and fight your way to a rumored society springing from the ashes of civilization, where you can make new allies, deal with new foes, discover the secrets of the apocalypse, become a scavenger, rise to leadership, start a rebellion, defect to new groups, and most importantly…survive.

Wednesday, June 3, 2020

Part 4 Mission Walkthrough – Searching for Food in the Old Pine Woods with Heather

This mission is especially useful for players in a romantic relationship with Heather, as it provides bonuses to the relationship score and her interactions change to reflect the relationship. With dialogue options, being playful and letting her take the lead provides increases to relationship score while answering sarcastically or being controlling decreases the score.
There is no fighting on this mission, so take whatever gear you want. The challenge of this mission is more moral based than survival based.
In the first part of this mission, you and Heather find the slain bodies of River and Starr if they were not allowed to join the Cathedral. This shows at least one effect of an earlier choice – you can assume that rejecting the couple’s request to join your group contributed to their deaths. Next, you are presented several options for dealing with the bodies of the fallen hippies.
  • We should move on – this raises relationship with Heather
  • We should examine them – a neutral option
  • We should bury them – increases humanity, and if you are a minister, this option allows you to give the couple Last Rites, which has no effect other than roleplaying experience
The next segment is a conversation with Heather in which you can increase your relationship score or lower it if you piss her off with certain questions. During this conversation, you have the option to discuss Carl leaving the Cathedral. If you did not help Carl escape, Heather lets you know that she did. Your reaction to this affects your relationship score with her. If you helped Carl escape, you have the option to tell her about it, which raises your relationship with her.
This conversation is another opportunity to discuss your relationship and either improve it or end it.
After the conversation, your journey takes you to a semi-hidden camp, and though it is vacant, signs point to at least an adult and child living there recently. This scenario is more about moral decisions than picking the correct choices. Stealing the supplies in the camp lowers humanity, while also raising your relationship score with Heather. The reverse is also true. If you take the camp’s supplies, you will also find a diary; a new option will be available during next week’s options to read the diary and learn more about the camp’s occupants.
After moving out of the camp, you are met by a German Shepard which attempts to follow you. Allowing the dog, Toby, adds a valuable companion to the group. Toby may even aid you in the bandit fight at the end of Part IV.

Part 4 Mission Walkthrough – Scouting the Bandit Camp

This is a solo mission that leads to several major rewards, namely gaining two new members of the Cathedral, if you so choose. This mission also uncovers some of the mystery of Colin who you spoke with in Part III during the trip to the supply depot.
First, you must choose supplies. Here are recommendations:
  • MP5 or AK-47 for high dexterity characters, Cavalry sword, fireaxe, or spiked baseball bat for high strength characters
  • Night vision goggles
  • Multi-tool
  • Fifty feet of rope
All other items are not needed, though any weapon has some usefulness.
After traveling through the rain in the woods, you come across a huge rock that can provide shelter for a short rest. If you fail to do so, you will take a penalty to your stats, so it is best to stop here. Use your night-vision goggles to view the area. This reveals a large footprint of the enormous zombie nearby, who is not an easy kill. However, there are a few easy ways to avoid your own death.
  1. If you have a Will score of 25 or greater OR dexterity or strength of 30 or greater, simply choose to Circle the rock to move out of sight.
  2. If you have zombie ward in your possession, use it.
  3. Otherwise, choose Run Away, then Head into the thick forest to your right.
If you want to kill the zombie, you need a 15 or higher dexterity and an AK-47. Other options work but require a higher dexterity.
Next you reach the camp, there are three main areas to search: North, South, Middle. Choose the north side. Here you find a trailer with a man in a wheelchair inside. You will find out that he is Colin who you spoke to on the phone in the supply depot in Part III. Go inside the trailer to obtain the keys, which will come in handy later. When finished, Search the central area.
Three structures exist in the central part of the camp: a pool, recreation room, and art pavilion. Choose Art Room first. Using your night-vision goggles here is very useful as it will allow you to see but also not draw attention as much as the beam of a flashlight will. If your intelligence is high, you can disable a camera that monitors the area. Look around the pavilion for another entrance. This takes you to the back windows where you look through and find three prisoners chained to a wall. In time, a young woman delivers them food. After she leaves, you can break into the room by using the keys you found in the main office. If you did not spot the camera earlier, unfortunately you cannot save the prisoners. This is one time when higher intelligence prevails.
If you did disable the camera, you can free the prisoners. The Asian woman and black man will gladly leave and meet you outside the camp after you are done exploring. They make excellent members of the Cathedral.
Finding the keys and freeing the prisoners is all that is necessary in the camp, though the recreation room is also a useful place to explore. Without spoiling Part V, visiting the rec room has advantages for the future.
So, Check the recreation room. You notice a guard circling a well-kept home in the middle of the camp. If you Investigate further and then Go inside, you enter a nicely furnished home where you meet Colin’s daughter, Hadley. Talk to the girl to find out key details about the camp. After giving her a real or fake name (it doesn’t matter), she asks what you are doing in her home. Answer I work for your dad to progress the conversation. You can ask a series of questions to learn more about the camp, Colin, the prisoners, and other details. Eventually, the guard from outside interrupts. Hide in the corner. Hadley will talk to the guard, and when he leaves, you can end your conversation with Hadley.
The trip home is uneventful, though you first rendezvous with Kelly and Crone, the prisoners, outside in the woods. Back at the Cathedral, you will have a meeting with Mindy where she wants a report on the camp. Giving her full details raises your humanity, while sharing partial info can lower it.